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The Art of War and Game
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allgood Offline
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The Art of War and Game
I'm trying to figure out how to use the principles in Sun Tzu's The Art of War with Game. Maybe it's a waste of effort but I just thought it might be useful if I could learn to use the tactics and internalize the principles so when I'm meeting a girl I would automatically know what to do - rather than trying to memorize a million different game precepts. I don't know if that makes any sense. It's just that Game is very complicated and even though I've been studying it for around 4 years I'm not getting many results (Although I'm from Toronto, that probably has something to do with it). There's too much to remember. Then you meet someone and you don't remember most of it when you need to, or something you haven't read about yet happens, so you fail.

So, The Art of War. Here's an example: Chapter 6 is titled 'Weak Points & Strong'.

"...By holding out advantages to the enemy to make (her) approach of (her) own accord; or, by inflicting damage, he can make it impossible for the enemy to draw near. In the first case, he will entice (her) with a bait; in the second, he will strike at some important point that the enemy will have to defend..."

Obviously the girl you're hitting on is the enemy and by holding out bait, such as telling her you have booze waiting at your nearby apartment after the bar has closed, you have a chance at piquing her interest so she'll want to come to your place. It's just an example, and it rarely works for me; probably because that's not enough. They usually make up an excuse not to come with me anyway. There are other baits I need to be using along with the booze.

The part where it says "...or by inflicting damage he can make it impossible for the enemy to draw near..." I don't know how to use this. Is the enemy still the girl? Or is it the other guys in the bar? If it's the girl, what would constitute 'damage', and why would you be trying to damage her? If the enemy has now become the other guys, this is what makes The Art of War confusing to me, because these are different enemies. You're going to need to use completely different tactics on the girl you want as opposed to the other guys in the bar.

Seeing the girl as the enemy is helpful because it gets you out of the beta frame of mind where you're trying to be nice to her and make friends with her.

So when I see something like "entice the enemy with bait" I understand what that means. But when it says "strike at some important point that the enemy will have to defend", I don't know how that relates. I don't think it means go up to the nearest guy and hit him. But what does it mean?
07-21-2012 10:56 AM
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SpiderKing Offline
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Post: #2
RE: The Art of War and Game
Great book.
A bit abstract, yet highly applicable to game.

(07-21-2012 10:56 AM)allgood Wrote:  But when it says "strike at some important point that the enemy will have to defend", I don't know how that relates. I don't think it means go up to the nearest guy and hit him. But what does it mean?

I understand it as neutralizing their strengths,
or hitting them with a figurative body hook.

When his opponents cover up, Iron Mike would throw
a left jab to draw attention and follow with a right to the
obliques/ribcage. This can translate into negging/ignoring
the girl's most relied-upon asset.

This punch would shock the opponent into
dropping guard, creating angles for the right uppercut.
Usually shorter than most fighters, Tyson could
utilize full leverage and follow-through when delivering uppercuts
(playing to his strengths).

Once a girl is in shock/hamster overdrive/thirsty for your attention,
finish with your best move.

Mike Tyson R body hook + R uppercut


Respect to gmanifesto for the boxing analogies.
Pullback Counter Right
(This post was last modified: 07-21-2012 12:18 PM by SpiderKing.)
07-21-2012 12:15 PM
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WestIndianArchie Offline
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Post: #3
RE: The Art of War and Game
Chapter 6, Verse 2

"the clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him"

In game tech, that's asking her to do your small favors from the second you meet her.

"hold my drink"
"get the bartender's attention"

Chapter 10 - Terrain

When the position is such that neither side will gain by making the first move, it is called TEMPORIZING ground

In a position of this sort, even though the enemy should offer us an attractive bait

it will be advisable not to stir forth, but rather to retreat, thus enticing the enemy in his turn; then, when part of his army has come out, we may deliver our attack with advantage

In the game
- see a broad, open a broad, meet a broad
- w/o provocation she's goes sexual, but is *not* genuine. (words don't match the body language)

- you tease her (neg), pull back verbally, avert your gaze with boredom, or physically back turn.

You can use the Art of War as part of your game, but honestly, you can use the Bible as well, provided you understand what it is you're trying to do, and you're willing to fail miserably when you are wrong.

WIA
07-21-2012 03:25 PM
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XXL Offline
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Post: #4
RE: The Art of War and Game
the girl is not your enemy bro. the second you see her as your ally things get good
07-22-2012 04:10 AM
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allgood Offline
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RE: The Art of War and Game
(07-22-2012 04:10 AM)XXL Wrote:  the girl is not your enemy bro. the second you see her as your ally things get good

I would prefer to make friends with them like you say, because it's easier and I feel less like a creep doing that, but that's why I'm a beta. It doesn't work. I get friendzoned, or even treated like dirt, each and every time. Maybe someone with more developed skills can have the luxury of seeing the girl as an ally or a friend and letting his game slip a little. But personally I'm sick of being a nice guy and getting nowhere with it. It's humiliating. Every time I act like an asshole and use the concept "what's in it for me" for guidance, I get better results. Sometimes it even gets me laid.
(This post was last modified: 07-25-2012 12:47 PM by allgood.)
07-25-2012 12:39 PM
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j r Offline
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Post: #6
RE: The Art of War and Game
(07-21-2012 10:56 AM)allgood Wrote:  Obviously the girl you're hitting on is the enemy...

It's better if you think of the girl's defenses as your enemy rather than the girl herself. Tame the hamster and the girl will follow.
07-25-2012 12:51 PM
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allgood Offline
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Post: #7
RE: The Art of War and Game
(07-21-2012 12:15 PM)SpiderKing Wrote:  Great book.
A bit abstract, yet highly applicable to game.

(07-21-2012 10:56 AM)allgood Wrote:  But when it says "strike at some important point that the enemy will have to defend", I don't know how that relates. I don't think it means go up to the nearest guy and hit him. But what does it mean?

I understand it as neutralizing their strengths,
or hitting them with a figurative body hook.

When his opponents cover up, Iron Mike would throw
a left jab to draw attention and follow with a right to the
obliques/ribcage. This can translate into negging/ignoring
the girl's most relied-upon asset.

This punch would shock the opponent into
dropping guard, creating angles for the right uppercut.
Usually shorter than most fighters, Tyson could
utilize full leverage and follow-through when delivering uppercuts
(playing to his strengths).

Once a girl is in shock/hamster overdrive/thirsty for your attention,
finish with your best move.

Mike Tyson R body hook + R uppercut


Respect to gmanifesto for the boxing analogies.
Pullback Counter Right

So do a 'Shock & Awe' on her emotional defenses. Once they have been neutralized, invade and capture the flag.
07-25-2012 01:23 PM
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allgood Offline
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Post: #8
RE: The Art of War and Game
(07-21-2012 03:25 PM)WestIndianArchie Wrote:  Chapter 6, Verse 2

"the clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him"

In game tech, that's asking her to do your small favors from the second you meet her.

"hold my drink"
"get the bartender's attention"

Chapter 10 - Terrain

When the position is such that neither side will gain by making the first move, it is called TEMPORIZING ground

In a position of this sort, even though the enemy should offer us an attractive bait

it will be advisable not to stir forth, but rather to retreat, thus enticing the enemy in his turn; then, when part of his army has come out, we may deliver our attack with advantage

In the game
- see a broad, open a broad, meet a broad
- w/o provocation she's goes sexual, but is *not* genuine. (words don't match the body language)

- you tease her (neg), pull back verbally, avert your gaze with boredom, or physically back turn.

You can use the Art of War as part of your game, but honestly, you can use the Bible as well, provided you understand what it is you're trying to do, and you're willing to fail miserably when you are wrong.

WIA

This is useful. The part about getting her to do things you don't really need her to do, to establish dominance, seems especially practical.
07-25-2012 01:29 PM
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kbell Offline
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Post: #9
RE: The Art of War and Game
There is a book on this called The Art of War for Dating, by Eric Rogell. I haven't had a chance to read it yet though. I think it uses a lot of PUA terms though.
07-25-2012 11:06 PM
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Giovonny Offline
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Post: #10
RE: The Art of War and Game
(07-25-2012 01:29 PM)allgood Wrote:  In game tech, that's asking her to do your small favors from the second you meet her.

"hold my drink"
"get the bartender's attention"


This is useful. The part about getting her to do things you don't really need her to do, to establish dominance, seems especially practical.

This is interesting. It reminds me of "yes ladders" that I also learned about here.

Good stuff. The more a girl does what you tell her to do the better your chances of banging her.
(This post was last modified: 07-26-2012 12:26 PM by Giovonny.)
07-26-2012 12:25 PM
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