Seeing as the current console market is now nothing but a bunch of watered down PCs (Nintendo and other exclusive titles aside), the sixth generation of consoles was the end of an era (PS2/XBOX/GameCube). These were single purpose GAMING machines with quality releases. The good ol' days before excessive DLC, constant patches, releasing broken games, and required premium online services-- what a novel concept.
PS2:
Amplitude
WWE Smackdown Here Comes the Pain
God of War
Tekken Tag Tournament
Final Fantasy X
Tony Hawk Pro Skater 3
Burnout 3: Revenge
Silent Hill 2
GTA: San Andreas
Twisted Metal Black
The Thing
Katamari Damacy
N64:
Diddy Kong Racing
Super Mario 64
Goldeneye 007
Legend of Zelda: Ocarina of Time
Legend of Zelda: Majora's Mask
Starfox 64
Super Smash Bros
Perfect Dark
Banjo Kazooie
Jet Force Gemini
WWF No Mercy
WCW/NWO Revenge
GameCube:
Mario Kart: Double Dash
Super Mario Sunshine
Eternal Darkness: Sanity's Requiem
Super Smash Bros Melee
Soul Caliber 2
Metal Gear Solid: The Twin Snakes
Legend of Zelda: Windwaker
Resident Evil 4
Resident Evil: REmake
Super Monkey Ball
Metroid Prime
F-Zero GX
Wii:
Mario Galaxy
Mario Galaxy 2
New Super Mario Bros: Wii
Donkey Kong Country Returns
Kirby's Epic Yarn
Super Smash Bros Brawl
Excitebots Trick Racing
Zelda: Twilight Princess
Zelda: Skyward Sword
Sin and Punishment Star Successor
Sonic Colors
Mad World
(09-19-2018 05:40 PM)godfather dust Wrote: I'm surprised, I thought Interstate 76 sucked pretty bad.
Admittely, the Mechwarrior 2 game engine is its biggest flaw. Can’t get it to run properly on modern machines without glitches. Imagine a remake done on the Unreal or Crysis engine.
But have you seen the sequel, Interstate ’82? Talk about a rushed release/butchered game...